Sang Lee
atary2k@gmail.com
SUMMARY
Character and real-time 3D artist — from EA and Lucasfilm Animation to the TikTok Avatar system. Now applying the same production standard to generated assets: measuring what holds up in a real-time pipeline and what has to be fixed before it ships. AI-Assisted Tool Development (Python, Web)
PRODUCTION SKILLS
3D Modeling (Character and Environment), UV mapping & Texture painting, Rigging, Blend Shape, Animation, Traditional/Digital Painting and Sculpting, Graphic Design and Illustration, Production pipeline, Unity, Problem Solving and QA, Multi-Platform Experience, Generative Image/3D Evaluation, ComfyUI Workflow Design
SOFTWARE
Maya, ZBrush, 3D Coat, Substance Painter, Maxon Bodypaint 3D, Marvelous Designer, Adobe Photoshop, Illustrator, After Effects, Premiere, ComfyUI, Claude Code, Codex
PROFESSIONAL EXPERIENCE
Sr. 3D Designer · TikTok 2020 – Present
TikTok Avatar, Social Avatar / AI-moji, Face & Body Effects
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Design point of contact for the TikTok Avatar system: visual improvements
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Social Avatar / AI-moji: managed the sticker generation pipeline
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Evaluated generative 3D services for real-time asset production
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3D asset creation for face/body effects, including modeling, texturing and animation
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Conceptualized and prototyped features with R&D and engineers
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Supported art pipeline development with Technical Artists
CG Artist · Tactic Studio 2018 – 2020
Living Wine Label AR Apps, Coca Cola AR App
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Modeled, UV and textured 3D assets/environment for AR Apps
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PBR texture baking, setting up materials and shaders to achieve the best possible quality
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Providing Previsualization to the clients
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Rigging and animation for Previz and story board
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Optimized and integrated assets into the game engine
Character Modeler · Telltale Games 2018
Stranger Things
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In charge of creating 5 lead characters in Stranger Things franchise
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Created hi-res sculpting and low-res in-game 3D character models
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PBR texture baking for achieving the visual target
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Reviewed progress with art director weekly and iterated assets based on feedback
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Worked closely with engineers to ensure assets are integrated smoothly
3D Generalist · Google 2017
AR Stickers (Daydream, Pixel 2)
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Responsible for 12+ 'Blocks' characters and ‘Foodmiji’ characters
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UV mapped, textured, materials for 3D assets
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PBR texture baking and Look Dev for achieving the visual target that art director desired
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Successfully developed a light baking pipeline for real-time shader for the team
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Optimized assets to improve engine integration efficiency
Character Modeler · Electronic Arts Inc. EARS 2016 – 2017
The Sims 4: Cats & Dogs (PC)
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Modeled, textured, materials 3D characters and assets in game
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Sculpted blendshape targets for characters
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Responsible for asset integration and often provided suggestions to improve pipeline efficiency
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Worked closely with engineering teams to ensure assets are integrated properly
Sr. 3D Artist · Disney Interactive 2014 – 2016
Star Wars Commander (iOS, Android, Amazon)
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Modeled, textured, materials for 3D characters based on design concepts
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Delivered 50+ in-game assets including buildings, turrets and upgrade levels
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Participated in weekly reviews, provided feedback to external art team
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Worked closely with art director to ensure quality is consistent and match visual target
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Provided character rigging and skin weight for animation team
Outsourcing Manager · JIC Creative 2013 – 2014
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Reviewed art assets and provide visual/technical feedback to outsourcing team
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Assisted outsourcing art team to tweak and finalize assets
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Managed outsourcing pipeline to ensure workflow is efficient
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Established best practices, file structures, delivery guidelines for outsourcing teams
Digital Artist · Lucasfilm Animation Lucasfilm Ltd 2008 – 2013
Star Wars The Clone Wars (TV animation series)
2013 Emmy Award-winning Special class animated program
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Modeled, textured for hero characters based on stylized concept design
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Modeled, textured for multiple environment assets and set dressed environments
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Sculpted blendshape targets for character facial animation
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Assisted VFX team with VFX modeling needed
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Worked closely with art director to ensure all assets delivered are up to expectations
Lead Character Artist · Arcadia Entertainment 2007 – 2008
Arcadia (MMO-based social online game)
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Delivered all main avatar characters in a timely manner
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Modeled and textured 3D characters based on stylized concept design
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Managed asset pipeline and solved technical problems
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Developed avatar/wearable modular system and texture tinting pipeline
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Defined texture shading baking pipeline and improved team efficiency
Character Modeler · 2K Sports/Visual Concepts Entertainment 2006 – 2007
All Pro Football 2K8 (XBOX 360, PS3)
NBA 2K8 (XBOX 360, PS3)
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Character creation pipeline and head generation pipeline
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Modeled and textured Hi-res and low-res characters
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Prototyped model and texture in-game props for NextGen titles
Character Modeler · Electronic Arts Inc. EARS 2004 – 2006
Tiger Woods PGA Tour 2007 (XBOX 360, PS3)
Tiger Woods PGA Tour 2006 (XBOX 360, PS2, PC)
Tiger Woods PGA Tour 2005 (XBOX, PS2, NGC, PC)
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Character creation pipeline, Game Face
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Modeled and textured Hi-res and low-res characters
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Key team member to ensure pipeline and workflows are efficient
EDUCATION
Jan. 2000 – May 2003 Academy of Art University, San Francisco CA. MFA / Computer Arts
Mar. 1990 – Feb. 1997 Myong Ji University, South Korea BFA / Industrial Design